ShockWave 1.1 change log ---------GENERIC CHANGES AND FIXES--------- -ShockWave Code has been drasticly optimised and should reduce both lag, load times and random crashes (THIS IS NO GUARANTEE THAT YOUR GAME WILL RUN SMOOTH IF IT LAGGED PREVIOUSLY!) -All maps that went missing from the jump between 0.951 to 1.0 have been added. -Added Special Map Tags to indicate which maps are from Zerohour and which are new/modified Shockwave maps. -All classic edition maps from Generals now included -Emergency Aid wil now properly repair/heal ground units -Infantry killed by terrorirst will use their "explosion" death animation rather than the normal death animation. -Demo rebels now properly display the camoflauge upgrade which they gan gain through cross teching. -Demo Bikes now properly show the terrorist model when paradropped on a reinforcements pad. -Demo workers, Rebels and RPG troopers will no longer show a terrorist explosion after beeing by explosive weapons -Devastator no longer shows "this upgrade has allready been purchased" on the self destruct. -Chinese mines now properly show their detonation effect when triggered. -Infantry General Warfactory now properly displays the repair crane again. -Topol Missiles now properly show red smoke when heroic. -Shatterer now properly show a red sonic wave when heroic. -Shatterer now properly gains a damage bonus when heroic. -Rocket Sniper Missiles now properly show red smoke when heroic. -BRDM1 Missiles now properly show red smoke when heroic. -MI8 Hip Rockets now properly show red smoke when heroic. -Enforcers now properly show a different colored weapon effects when heroic. -Completely new launcher software which should be compatible with windows 7. -ShockWave Launcher included for desktop shortcut. -Toxin Anti Tank Guns now display the Anthrax Gamma upgrade icon on the commandbar. -Old GUI Bleep sound restored from generals whenever a unit or upgrade is purchased. -Unique "cancel building" button added for when canceling a building instead of using the generic stop cameo. -Toxin Technicals will no longer show their gunners when killed with one or two salvage upgrades. -Grenadier Terrorists will no longer lose veterancy when switching between bomb vest or grenades. -Migs ground attack hotkey changed to "B" (bombard) to resolve the hotkey conflict with air guard. -AI Controlled Missile Defenders will no longer use their laser lock to snipe buildings. -Sneak Attack Tunnels will now properly show their emerging effects on night maps. -Desert Fly will no longer attempt to land on airfields when ordered to do so. -Gazer Turrets will no longer force our garrisoned troops when reaching critical damage. -Cargo planes delivering units to a reinforcements pad can no longer be shot down or targeted. -Workers killed on combat bikes will only show their shoes when the upgrade has been purchased. -Black lotus will no longer use an attack cursor on buildings and units but use her hacks instead. -Battle Drones will no longer go into a killing frenzy that would occur at random. -New Tech airport added. -Challenge Mission for General Leang Added. -Challenge Mission form Thrax has been optimised and improved. -Challenge Mission form Townes has been optimised and improved. -Taunting From a command center will now display a large "!" icon above the command center. -All artillery units that are required to deploy before firing will not automaticly engage enemy targets. ---------BALANCE, GAMEPLAY AND GRAPHICAL CHANGES--------- ***All USA Generals*** -Vehicle drones can no longer be targeted by an AA fire. -All Generals receive faction specific designs for their Construction Dozers. -When using an offensive generals power or superweapon EVA will report "Select Target" when activating the power. -Chinook model and cameo replaced with a higher detailed ones. -Chinooks now have smoke exhaust effects. -Battle drones will now properly use their machinegun weapon -Tomahawks will now show a laser from their turret when firing a waypoint guided missile. -All Raptors and varriants now have ground attack buttons like all other aircraft. -Rangers can now taunt which couses them to laugh and play a unique animation. -Spy Drones will no longer be selected when pressing the select all keys W,E or Q -All American jets equiped with laser guided weapons will now show a targeting laser while using these weapons. -Enabeled 4 previously dissabled selection voices for pilots. -Enabeled 1 previously dissabled flash bang voice for rangers when ordered to clear out garrisons. -Avenger (both laser and normal) get a new Cameo. ***USA (Base faction)*** -New Decoy Drone added (buildable at warfactory) -Tomahawk model and cameo replaced with a higher detailed onse. -Stealth Fighter model and cameo replaced with a higher detailed one. USA Laser General*** -Advanced Microwave Tank model and cameo replaced with a higher detailed ones. -Stealth Fighter model and cameo replaced with completly new design. -Stealth Fighter no longer uses missiles but has a pair of auto cannons and acts like a gunship. -F/B-22 Airstrike Replaced by UAV Airstrike. -Aurora replaced by F/B-22 Bomber -Firebase Replaced by Laser Base. -Laser Turret has a new Cameo. -Col. Burton will no longer reveal himself while taking damage. (all other burtons also have this) -Col. Burton now has unique weapon selection icons for his grenades and laser rifle. -Laser Paladin will now have to recharge it's weapon for damage bonuses whenever it targets a new unit or structure. -Laser Paladin will no longer gain a much higher bonus from focusing crystals than actualy is indicated from the upgrade description. -Laser Paladin Beam will look much more intense as it gains damage bonus by firing on the same object for a certain time. -Laser Paladin Animation will now speed up depending on how much damage the beam is doing. ***USA Superweapon General*** -Plasma Tomahawk model and cameo replaced with a higher detailed ones. -Plasma Tomahawk Ground Attack cameo replaced with a higher detailed one. -When a reinforcements pad is captured you will now receive 2 Robot Tanks instead of a single Plasma Tomahawk. -Popup Patriot model and cameo replaced with a higher detailed ones. -Popup Patriot will now become stealthed after construction and not durring construction. -Hyper Sonic Cruise Missile will now enter the map from a much higher altitude (this decreases the chances of it hitting obstacles) -Hyper Sonic Cruise Missile will now reveal a small area around themselfs all the time and not after a while. -Hyper Sonic Cruise Missile Damage type changes from "EXPLOSION" to "AURORA_BOMB" (this will increase the damage it does against buildings but not units) -Support Stealth Fighter model and cameo replaced with a higher detailed one. -Alpha Aurora initial bomb impact damage reduced by 75% -Alpha Aurora Will now gain veterancy from the kills coused by the fuel air explosion. -Alpha Aurora Fuel air explosion will now occur one second after the initial impact. -Alpha Aurora Fuel air explosion Primary damage decreased from 430 to 350 -Alpha Aurora Fuel air explosion Secondary Damage radius increased from 50 to 70 -Alpha Aurora Fuel air explosion Damage type changed from "EXPLOSION" to "JET_MISSILES" (Means it does less damage to structures and AA units) ***USA Airforce General*** -Combat Chinook model and cameo replaced with a higher detailed ones. -combat Chinook speakers will now stop playing after 1 mimute and 20 seconds. -Gathering Chinook Replaced by Pave low. (purely graphical no stats changed) -B1 Lancer renamed to Tornado Bomber -Tornado model and Cameo Replaced. -Tornado Bomber Will now gain veterancy from the kills coused by the clusters from it's bomb. -Huricane Missile Launcher Will now gain veterancy from the kills coused by the clusters. -Acolyte Drone model and cameo replaced with a higher detailed one. -King Stealth Fighter model and cameo replaced with a higher detailed one. -Burton Airstrike time before the Nighthawks arrive increased by 2 seconds. -Burton Airstrike Nighthawks can no longer be shot down -Burton Airstrike Nighthawks no longer arrived from the edge of the map but from above making a spectaculair dive. -Burton Airstrike Nighthawks will now only drop a single bomb (damage unaltered). -Burton Airstrike Will now make 3 Nighthawk preform a boming run instead of 2. ***USA Armor General*** -Concrete Slab model and cameo replaced with a higher detailed ones. -Guardian Turret model and cameo replaced with a higher detailed ones. -Vulcan Turret model and cameo replaced with a higher detailed ones. -Gazer Turret model and cameo replaced with a higher detailed ones. -Tank Destroyer model and cameo replaced with a higher detailed one. -Tank Destroyer's main cannon is now turreted. -Col. Burton will no longer reveal himself while taking damage. (all other burtons also have this) -New Vulcan Tank cameo added. ***All China Generals*** -All Generals receive faction specific designs for their Construction Dozers. -When using an offensive generals power or superweapon EVA will report "Select Target" when activating the power -Standard Gattling Cannon model and cameo replaced with a higher detailed ones. -Overlord and Helix Gattling Cannons will now use the same fire sounds as their building varriants. -Standard Bunker model and cameo replaced with a higher detailed ones. -When a structure is captured mines will now transfer to the other player "after" they have been cleared and respawned. -Helix will no longer instantly die when beeing beeing "Heli Sniped" by Jarmen kell. -Gattling cannons will now play a barrel spinup sound when firing. -Red Guard can now taunt which couses them to laugh and play a unique animation. -Overlord can now taunt using it's speaker tower. -Hackvans will no longer be selected when pressing the select all keys W,E or Q -Black lotus system hack abbility now needs to be deployed dirrectly onto a vehicle or structure. -Black lotus system hack cooldown reduced to 30 seconds. -Airfield Cameo now properly displays the helipad and control tower on the correct locations as they are shown on the model. -Barracks Cameo now properly shows windows one of the roofs -Warfactory cameo now properly shows the tranparancy on the fencing around the roof. -Helix Napal bombs now use the same radius cursor as the Napalm strike. -Cluster Mines may now be upgraded to neutron mines at cost of an additional generals point. -Bullfrog can now capture buildings after the capture building upgrade at the barracks is purchased. ***China (base faction)*** -Added Mine Dispensers (stealthed structure that creates mine fields) -Mig Bombers now properly receive veterancy from the kills they make with their bombs -Mig Bombers Received a new Texture and Cameo. ***China Infantry General*** -Added Mortar Pit. -Fortified Bunker model and cameo replaced with a higher detailed ones. -Fortified Gattling Cannon model and cameo replaced with a higher detailed ones. -Fortified Gattling Cannon collosion box adjusted to match the foot print of the added fortifications. ***China Tank General*** -Watch Tower Replaced by Ramjet Turret. -Ramjet Turret (old Watch Tower) secondary damage from weapon removed.(reduces splash damage) -Ramjet Turret (old Watch Tower) Projectiles can no longer be jammed or lasered.(their shells now after all) -Ramjet Turret (old Watch Tower) Cost increased from 1000 to 1200. -AP Gattling cannon model and cameo replaced with a higher detailed ones. -AP Gattling cannon now has a slower rate of fire.(damage has been adjusted to match previous DPS values) -AP Gattling cannon Cost decreased from 1200 to 1000 -Gattling Tank model and cameo replaced with a higher detailed ones. -New Supply Truck cameo added. ***China Nuke General*** -Bunker Repaced by Fallout Bunker -Fallout Bunker has 20% resistance to "EXPLOSION" damage weapons. -Gattling cannon model and cameo replaced with a higher detailed ones. -Gattling cannon now properly fire 1 shot every 0.06 seconds instead of 0.03. -Tank Hunter TNT attack Renamed to "Plant Nuclear Bomb". -Tank Hunter TNT attack receives a new Cameo. -Tank Hunter no longer use the TNT specific voice when placing Nuclear Bombs. -Nuke Cannons no longer gain SSNR Shells. -Mig Received a new Cameo. -Mig Bombers now properly receive veterancy from the kills they make with their bombs -Mig Bombers Received a new Texture and Cameo. -Helix Nuclear bombs now use the same radius cursor as the Nuclear Missile. ***China Specialweapons General*** -New unit "Grinder Cannon artillery" added. -New Anvil Tank cameo added. -Hammer Cannon no longer start as veterans. -TOS-1 Buratino model and cameo replaced with a higher detailed one. -TOS-1 Buratino no longer start as veterans. -Artillery Elite Traning Replaced with Artillery Veteran Training. -Repair Station radius increased by 25% -Earthshaker initial impact damage increased. -Earthshaker erruptions now couses slightly more damage (this should make them able to destroy fortified scudstorms properly) ***All GLA Generals*** -When using an offensive generals power or superweapon EVA will report "where shall we strike" when activating the power -New Cameo for Booby Trap abbility added. -Anti Tank Guns will now die differently depending on what weapon they were killed by. -Anti Tank Guns will now properly gain veterancy. -Anti Tank Guns will no longer display shoes after the upgraded. (they didn't benefit from it anyway) -New deploy and undeploy cameos added for Anti Tank Guns. -Terrorists now have a much more drastic explosion effect. (purely vissual) -Combat Cycles with Terrorists now have a much more drastic explosion effect. (purely vissual) -Combat Cycle now apears as Snow Bike while playing a snow/winter themed map. -Bomb Trucks will now explode much more violently when destroyed. (purely vissual) -Exploded Demotraps will now play a metalic bounce sound as they bounce on the ground. -Marauder Tank now emits smoke from it's engine exhaust pipe. -New sound effect added when a building is beeing sabotaged by a Saboteur. -Sneak attack tunnels will now show building rubble after beeing destroyed and sink away a few seconds later. -Rebels can now taunt which couses them to laugh and play a unique animation. -Hijackers will now emerge from previously hijacked vehicles when destroyed. (only exceptions beeing suicide units) -Stinger soldiers will no longer display healing icons when healing themselfs. (this does not affect the healing they get) -Quad Cannons no longer gain ROF bonuses from salvage, They do however gain damage bonuses to keep the same DPS. (does not include the ZSU and Python) -Workers now have their own unique mine clearing cameo. -All Workers now have their own unique cameo. -All gla buildings have their own unique sell button. -Bomb Truck bio bomb upgrade cost reduced from 500 to 200. ***GLA (Base faction)*** -Rebels may now be upgraded with an RPD machine gun upgrade. -Mobile Demotraps will now show a burned up barrel when detonated. -Worker Quad now availible from the supply stash. (after the arms dealer is build) -Worker Dozer removed. -Quad Cannon model and cameo replaced with a higher detailed one. -Bomb Truck costs reduced from 1200 to 1000 per truck. -Combat Bike costs reduced from 500 to 300 per bike. ***GLA Demo General*** -ZSU Cannon model and cameo replaced with a higher detailed one.(vissable gunners) -HE Rpg explosion effect improved and new sound effect added. -Demo Terrorist model and cameo replaced. -Demo Rebel cost increased from 150 to 180 -Demo Rebel model and cameo replaced. -Demo Saboteur model and cameo replaced. -Demo RPG Trooper model replaced. -Demo Jarmen Kell model replaced. -Demo Jarmen Kell now displays a bomb planting animation when using his timed demo charge. -Demo Rebel may now place Demo/TNT charges on vehicles and structures. -Demo Bike now has a new Cameo. -Topol-M will no longer deploy before using the suicide abbility. -Topol-M ground attack now uses a unique radius cursor. -Demo Scud Storms now uses a unique radius cursor. -Bomb Truck costs reduced from 1500 to 1200 per truck. -Fanatics now have a new button that couses them to run into a unit or structure to detonate themselfs. ***GLA Toxin General*** -Demo Trap model and cameo replaced with a higher detailed ones. -Toxin Technical now has it's own unique cameo. -Mobile Anti Tank gun cost increased from 600 to 650. -Bomb Truck costs reduced from 1200 to 1000 per truck. -Combat Bike costs reduced from 550 to 350 per bike. ***GLA Stealh General*** -New Radar Truck cameo added. -Assasin model replaced. -Tunnel Network will now become stealthed after construction and not durring construction. -Machinegun Site will now become stealthed after construction and not durring construction. -Stinger Site will now become stealthed after construction and not durring construction. -Quad Sniper model and cameo replaced with a higher detailed one. -Mobile Anti Tank gun cost increased from 600 to 700. -Combat Bike costs reduced from 550 to 350 per bike. ***GLA Salvage General*** -New Scrap Car cameo added. -New Latrun cameo added. -Desert Flies can now all be selected from a button from the generals power bar. (only when playing deathstrike) -Desert Fly cost reduced from 1200 to 1000. -Desert Fly now benefits frmo the Junk Armor upgrade. -Booby Traps now availible for purchase at the barracks. -Scavanged salvage upgrade is now instantly granted when purchased. -Scavanged salvage upgrade will no longer grant veterancy when fully upgrade but will dirrectly provide a refund. -Usable salvage (from the Scrap Yard) production time reduced by 50%. -Scrap Yards can now place rally points. -Airpad can now set rally points. -Airpads now gain a button to select all Desert Flies owned by a player. -V1 Rockets will now enter the map from a much higher altitude (this decreases the chances of them hitting obstacles) -V1 Rockets will now reveal a small area around themselfs all the time and not after a while. -Combat Buggys can now taunt. (same as rocket buggy) -Basilisk now has it's own unique tread marks texture. -Quad Tank model and cameo replaced with a higher detailed one.